Finally, the synergy between Beggar and Guildhall is an example of a rare case where a deck can be built around a synergy with Coppers.Won 31 of 40 fights to take a piece of land, but fighting against 360% / 360% enhanced units, kinda stops the fun, only got 238%/138% so is getting wiped out every time now, so not even able to take 1 piece. with Merchant Guild ) can also make use of the fact that Copper costs, but you should be careful about filling your deck with too much junk before the final turn of the game. Strategies that benefit by buying many cards on the same turn (e.g. In an engine that is reliably drawing and has extra +Buy, you can consider buying Coppers as fuel to use these cards more. The main exception is when you have a card such as Altar or Bat which can gain a powerful card, but requires you to trash something. Finally, Copper has synergies with a few cards: For example, you can build an engine that uses Apothecary to increase your hand size by drawing Coppers alongside sifters such as Cellar to replace the Coppers you drew with better cards.Ä«uying Coppers is almost always a bad idea. Second, Copper trashing is occasionally a low priority if you are pursuing a money strategy, or if your draw is very strong (e.g. This means you should think about how much purchasing power you will have left before getting rid of all or most of your Coppers using a very strong trasher such as Chapel. First, at the start of the game, Coppers are your only economy, so if you trash them all before adding other cards that produce, you will become unable to buy anything useful. As a result, in many games, and especially when building an engine, you should aim to trash most or all of your starting Coppers. The strategy for Copper is typically quite simple: Copper is a bad card because it is an inefficient stop card which will interfere with control of your deck.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |